EPICPVE

39 active custom templates

The EPIC Garage

Karuza cars, boats, and aircraft give EPIC PvE a fleet that feels made for this world. Browse what is currently available with /vb, then learn the exact ammunition before you head out.

Karuza Apache firing a rocket above the Space Buggy

Ground fleet

Space Buggy, Dune Buggy, Dune Buggy Offroad, Dune Truck Unarmed, Dune Truck Armed, and five ATV finishes.

Water fleet

Shark Boat, Shark Suit, armed and huge variants, plus twelve Jet Ski colors and special finishes.

Air fleet

Police Bird, Little Bird, War Bird, Apache, Predator variants, Assault Drone, and four AH-69 variants.

Featured loadouts

Bring the right ammo.

These specifications come from the active Karuza templates on the EPIC test server. A vehicle's appearance does not always tell you what its current loadout actually does.

Space Buggy custom vehicle

Ground · Unarmed

Space Buggy

A compact sci-fi runabout for monument runs, base hopping, and exploring the island.

No combat ammunition required.

  • Drive normally
  • F toggles fitted lights
Dune Truck Armed custom vehicle

Ground · Utility

Dune Truck Armed

A rugged desert hauler with room for the crew. In the current EPIC setup, its primary action triggers the horn/effect rather than a damaging weapon.

No combat ammunition is consumed.

  • Primary fire: horn/effect
  • F toggles fitted lights
Shark Boat Armed custom vehicle

Water · Rifle weapon

Shark Boat Armed

A fast DeepSea boat with a rifle-fed primary weapon for dealing with the trouble waiting beyond the coast.

Rifle ammo · 1 round per shot · no magazine reload.

  • Primary fire: rifle weapon
  • Load rifle ammo into its ammo storage
Little Bird custom vehicle

Air · Civilian

Little Bird

A nimble civilian helicopter made for travel, scouting, monument runs, and island hopping.

Flare · 1 loaded · 15-second reload.

  • Reload key: flare
  • No offensive weapon fitted
War Bird custom vehicle

Air · Rifle + rockets

War Bird

The Little Bird grew teeth: rapid rifle fire, a twelve-rocket pod, and a defensive flare.

Rifle ammo for primary fire · HV rockets, 12 loaded with a 10-second reload · flare, 1 loaded with a 15-second reload.

  • Primary: rifle weapon
  • Secondary: HV rockets
  • Reload key: flare
Apache custom vehicle

Air · Dual rocket systems

Apache

The heavy hitter: one seeking rocket system, one direct rocket system, and a defensive flare.

HV rockets for both weapons · seeker: 8 loaded / 6-second reload · direct: 16 loaded / 12-second reload · flare: 1 loaded / 10-second reload.

  • Primary: seeking HV rockets
  • Secondary: direct HV rockets
  • Reload key: flare

AH-69 attack flight

Four airframes. Four jobs.

The AH name does not mean the same ammo every time. Check the letter on the airframe before loading it.

AH-69A Karuza vehicle

Air · HV + seeker rockets

AH-69A

A balanced attack helicopter with a deep direct-fire rack and a smaller lock-on system.

  • Primary: HV rockets · 24 loaded · 10-second reload
  • Secondary: seeker rockets · 2 loaded · 6-second reload
  • Reload key: defensive flares
AH-69G Karuza vehicle

Air · Grenades + MLRS

AH-69G

The crowd-control variant, pairing a large grenade reserve with a compact heavy rocket punch.

  • Primary: 40mm HE grenades · 64 loaded · 6-second reload
  • Secondary: MLRS rockets · 2 loaded · 10-second reload
  • Reload key: defensive flares
AH-69R Karuza vehicle

Air · Basic + MLRS rockets

AH-69R

A rocket specialist with a practical main rack and a larger reserve of MLRS rounds.

  • Primary: basic rockets · 12 loaded · 6-second reload
  • Secondary: MLRS rockets · 6 loaded · 10-second reload
  • Reload key: defensive flares
AH-69T Karuza vehicle

Air · Incendiary rifle + seeker rockets

AH-69T

A high-capacity gunship with incendiary rifle fire backed by a precise lock-on system.

  • Primary: incendiary rifle ammo · 600 loaded · 6-second reload
  • Secondary: seeker rockets · 2 loaded · 6-second reload
  • Reload key: defensive flares

Predator family

Heavy, wild, or peaceful.

Predator X Karuza vehicle

Air · Heavy rocket gunship

Predator X

The long-haul heavy hitter, carrying the largest direct-fire HV rack in this family.

  • Primary: HV rockets · 48 loaded · 20-second reload
  • Secondary: MLRS rockets · 8 loaded · 10-second reload
  • Three defensive flare launchers use flare ammo
Predator Y Karuza vehicle

Air · Twin grenades + seeker rockets

Predator Y

Twin HE launchers make this the aggressive close-support Predator; seekers cover precise targets.

  • Primary: twin 40mm HE launchers · 30 loaded in each · 6-second reload
  • Secondary: seeker rockets · 4 loaded · 6-second reload
  • Three defensive flare launchers use flare ammo
Predator RP Karuza vehicle

Air · Unarmed transport

Predator RP

All Predator attitude without a combat loadout—a clean choice for travel and island hopping.

  • No fitted weapon
  • No combat ammunition required

DeepSea runabouts

Pick a Jet Ski and go.

These are fast, unarmed watercraft—not hidden gunboats. They do not take combat ammo.

Jet Ski Black Karuza vehicle

Water · Unarmed

Jet Ski Black

A clean black island runner for fast coastal trips and DeepSea exploring.

  • No fitted weapon
  • No combat ammunition required
Jet Ski Gold Karuza vehicle

Water · Unarmed

Jet Ski Gold

The loudest finish in the marina—even when the engine is the only thing making noise.

  • No fitted weapon
  • No combat ammunition required
Jet Ski Police Karuza vehicle

Water · Unarmed

Jet Ski Police

A police-finished watercraft for quick patrols between the mainland, docks, and tropical islands.

  • No fitted weapon
  • No combat ammunition required

One more armed favorite

Shark Suit Armed

Straight torpedoes on primary fire: one per shot, six loaded, with a ten-second reload.

Read the panel

Your cockpit talks.

Fitted instrument panels show useful information such as fuel, speed, altitude, and ammunition. Check them before takeoff.

First drive

Place. Load. Go.

  1. 01

    Browse

    Open /vb to see the vehicles currently offered, prices, and purchase options. Availability can rotate.

  2. 02

    Deploy

    Place a boxed vehicle like a normal deployable on clear, appropriate ground or water.

  3. 03

    Fuel and load

    Fill the vehicle fuel and ammo storage with the exact items listed for that model.

  4. 04

    Drive or fly

    Use normal movement controls. Primary, secondary, and reload activate fitted weapons or flares.

  5. 05

    Lights

    Press F to toggle fitted interior or exterior lights on supported models.

  6. 06

    Return safely

    Land, dismount everyone, and empty every container before trying to box the vehicle.

Vehicle Hammer

Box it with /vh.

Want to move your owned Karuza vehicle? Completely empty it, dismount every passenger, type /vh, then hit it with a hammer within 30 seconds. A successful pickup starts a 10-minute cooldown.

Empty means everything

Vehicle storage, fuel, boost fuel, and ammunition must all be empty. The command creates a fresh boxed vehicle; it does not pack container contents inside the box.

Only the owner can box the vehicle. If the safety checks fail, the vehicle stays exactly where it is.