
Ground · Unarmed
Space Buggy
A compact sci-fi runabout for monument runs, base hopping, and exploring the island.
No combat ammunition required.
- Drive normally
- F toggles fitted lights
39 active custom templates
Karuza cars, boats, and aircraft give EPIC PvE a fleet that feels made for this world. Browse what is currently available with /vb, then learn the exact ammunition before you head out.

Ground fleet
Space Buggy, Dune Buggy, Dune Buggy Offroad, Dune Truck Unarmed, Dune Truck Armed, and five ATV finishes.
Water fleet
Shark Boat, Shark Suit, armed and huge variants, plus twelve Jet Ski colors and special finishes.
Air fleet
Police Bird, Little Bird, War Bird, Apache, Predator variants, Assault Drone, and four AH-69 variants.
Featured loadouts
These specifications come from the active Karuza templates on the EPIC test server. A vehicle's appearance does not always tell you what its current loadout actually does.

Ground · Unarmed
A compact sci-fi runabout for monument runs, base hopping, and exploring the island.
No combat ammunition required.

Ground · Utility
A rugged desert hauler with room for the crew. In the current EPIC setup, its primary action triggers the horn/effect rather than a damaging weapon.
No combat ammunition is consumed.

Water · Rifle weapon
A fast DeepSea boat with a rifle-fed primary weapon for dealing with the trouble waiting beyond the coast.
Rifle ammo · 1 round per shot · no magazine reload.

Air · Civilian
A nimble civilian helicopter made for travel, scouting, monument runs, and island hopping.
Flare · 1 loaded · 15-second reload.

Air · Rifle + rockets
The Little Bird grew teeth: rapid rifle fire, a twelve-rocket pod, and a defensive flare.
Rifle ammo for primary fire · HV rockets, 12 loaded with a 10-second reload · flare, 1 loaded with a 15-second reload.

Air · Dual rocket systems
The heavy hitter: one seeking rocket system, one direct rocket system, and a defensive flare.
HV rockets for both weapons · seeker: 8 loaded / 6-second reload · direct: 16 loaded / 12-second reload · flare: 1 loaded / 10-second reload.
AH-69 attack flight
The AH name does not mean the same ammo every time. Check the letter on the airframe before loading it.

Air · HV + seeker rockets
A balanced attack helicopter with a deep direct-fire rack and a smaller lock-on system.

Air · Grenades + MLRS
The crowd-control variant, pairing a large grenade reserve with a compact heavy rocket punch.

Air · Basic + MLRS rockets
A rocket specialist with a practical main rack and a larger reserve of MLRS rounds.

Air · Incendiary rifle + seeker rockets
A high-capacity gunship with incendiary rifle fire backed by a precise lock-on system.
Predator family

Air · Heavy rocket gunship
The long-haul heavy hitter, carrying the largest direct-fire HV rack in this family.

Air · Twin grenades + seeker rockets
Twin HE launchers make this the aggressive close-support Predator; seekers cover precise targets.

Air · Unarmed transport
All Predator attitude without a combat loadout—a clean choice for travel and island hopping.
DeepSea runabouts
These are fast, unarmed watercraft—not hidden gunboats. They do not take combat ammo.

Water · Unarmed
A clean black island runner for fast coastal trips and DeepSea exploring.

Water · Unarmed
The loudest finish in the marina—even when the engine is the only thing making noise.

Water · Unarmed
A police-finished watercraft for quick patrols between the mainland, docks, and tropical islands.
One more armed favorite
Straight torpedoes on primary fire: one per shot, six loaded, with a ten-second reload.
Read the panel
Fitted instrument panels show useful information such as fuel, speed, altitude, and ammunition. Check them before takeoff.
First drive
Open /vb to see the vehicles currently offered, prices, and purchase options. Availability can rotate.
Place a boxed vehicle like a normal deployable on clear, appropriate ground or water.
Fill the vehicle fuel and ammo storage with the exact items listed for that model.
Use normal movement controls. Primary, secondary, and reload activate fitted weapons or flares.
Press F to toggle fitted interior or exterior lights on supported models.
Land, dismount everyone, and empty every container before trying to box the vehicle.
Vehicle Hammer
Want to move your owned Karuza vehicle? Completely empty it, dismount every passenger, type /vh, then hit it with a hammer within 30 seconds. A successful pickup starts a 10-minute cooldown.
Empty means everything
Vehicle storage, fuel, boost fuel, and ammunition must all be empty. The command creates a fresh boxed vehicle; it does not pack container contents inside the box.
Only the owner can box the vehicle. If the safety checks fail, the vehicle stays exactly where it is.