55 Blood
Bloodforged AK
- Power
- 2× damage
- Capacity
- 200-round magazine
Repairable without research but still uncraftable, with at least 60% less condition loss than its vanilla counterpart.
Outpost · Blood trade
Bring bags of Blood to Outpost and trade them for overpowered guns built to survive a much longer fight. More weapons may join his inventory in the future.

55 Blood
Repairable without research but still uncraftable, with at least 60% less condition loss than its vanilla counterpart.
120 Blood
Repairable without research but still uncraftable, with at least 60% less condition loss than its vanilla counterpart.
Bloodforged repair guide
Take either Bloodforged weapon straight to a normal Repair Bench. No Research Table or learned blueprint is required, and the weapon remains uncraftable.
Bloodforged AK · repair recipe
Bloodforged 3X M249 · double repair recipe
Put the damaged weapon in slot 0 of the Repair Bench. Keep all required materials in your inventory. The listed fixed price is charged after any condition loss—even if you fired only a few rounds. The Bloodforged cost card directly above the Repair button is the price you pay.
Find the Weapons Dealer at Outpost and bring the Blood required for the weapon you want.
The dealer counts Blood in your main inventory and belt when you make the trade.
If your inventory is full, the purchased weapon drops safely at your feet instead of disappearing.
Crates + NPC drops
Supply Drops and Elite Crates guarantee 1 Blood. Military Crates have a 20% chance for 1, while hackable crates guarantee 2. Standard NPCs have a 5% chance for 1 Blood; Heavy Scientists use the higher 10% rate.
Read the complete Blood guideSupply Drop
100%
1 Blood
Elite Crate
100%
1 Blood
Military Crate
20%
1 Blood
Hackable Crate
100%
2 Blood
Standard NPC
5%
1 Blood
Heavy Scientist
10%
1 Blood